The Settlers of Catan



Settlers of Catan- need I say more? This game has it all. Strategy, chance, trading, persuading/manipulating (however you see fit), interaction between players, and rules that can be learned in less than twenty minutes and will stay with you for a lifetime! I have worn in my 3rd edition board so much within the past year and a half. No matter what games are out there, my friends and family always go back to Settlers. There are just so many ways the game can change that no two games are alike. Also, once you think you have mastered it you will still always find obstacles in your path to never achieve an easy victory. Settlers is an addiction that everyone needs to get turned on to! Be sure to get yours right away!


Yes, In a creepy vault full of nerds, I discover a jewel of great value. She's a pro on Settlers and I take some very good time with her! Don't be so curious, you're cats, and you know what curiosity mean for furry ones like you!!!

Rogue Trader


I'm a big fan of 40k RPG, and Rogue Trader is an awesome addition to it. I was around for the original RT, so it's nice they're keeping the tradition alive. The artwork is really impressive and seems like a natural evolution for a line that produced such fantastic art pieces as seen in older works like Lost and the Damned and Slaves to Darkness.
The only two issues I have with the products, this one included, are character integration between RT and Dark Heresy and editing issues. Both issues are relatively minor--it's pretty easy to integrated DH characters into RT, but I'd like a better sense of everything being one big RPG, rather than this being a separate game. I'm hoping this continues when Deathwatch comes out. I would much rather have DH, RT and DW as parts of one big, expanding universe. Playing a space marine in a large campaign eventually is something I'd like out of this series, and it would be cool to be able to work a character all the way from DH through.
The typos and other such editing errors are just a distraction from an otherwise beautiful work. Then again, I've edited professionally.

Campaign Option: Council of Wyrms Setting


This was my first AD&D book. I bought this book for the sole information on dragons, but lo-and-behold when I read it further, I got information I never expected. If you're looking for the fifteen kinds of dragons located on the remote land of Io's Blood Island Chain and a good campaign option based on dragons and their kindred, this is your book. I found some things that could help me in my writings like the Great Wyrm info, the body lengths of the dragons, and the extended text on the the Metallic, Gem, and Chromatic dragons. This book explains everything you need to know about Io's dragons, from hoard treasure to proficiencies to Dragonic combat to dragon kits. It includes character sheets, marvelous illustrations, size charts and three adventures for the players.
The Council of Wyrms made me believe that AD&D wasn't just some game, and that I should look into it a little more.

As Attila...


As Attila, I made an incursion with my Huns on Dragonflight, and the result was not pretty ... for the sellers!!! That's my loot after one day; free D&D figures, awesome minis for my hoard! This convention was incredible, and I let her with tears in my eyes, so happy to bring such a treasure!

Christmas gift... Please!!!


It's an artwork of Bob Basset, great artist who work on leather! It's a Cthulhu head like I prefer, not those plushes ugly ones, but a real freaky head of squidish monsta!

Pages of Pain, by Troy Denning


The Lady of Pain, vigilant defender of Sigil, keeps an ongoing memoir of her existence. Here, in her own words, is her eternal story. Interspersed with these memoir passages is a story that takes plae in the maze where threats to Sigil are incarcerated for all eternity.

In a genre overfilled with narratives of treasure-seeking elves comes a truly original work. "Pages of Pain" spins the story of a man with no memory, ordered by a god to deliver a "gift" to the enigmatic and terrible ruler of Sigil, a city more or less at the center of the universe. The Amnesian Hero hopes that the task will lead to the restoration of his past -- but the mysterious Lady of Pain intends to show him that desire is what makes anguish possible. Denning's novel is told from a shifting point of view and is unlike any other in the AD&D mythos. A must read.

The Official Scrabble Players Dictionary



The Official Scrabble Players Dictionary by Merriam-Webster... Because it's important to be ready for all games!!! Thank you to Kely, who met me a couple of days and gave me this useful book!

I know... sometimes, it's hard to think !


... Hard choices for my pure lady, but she was okay on this huge table of the UberCon!

The Plane Above: Secrets of the Astral Sea

Not surprisingly this book is very similar in format to The Plane Below, but whereas the Elemental Chaos book jumped right into specifics and rules for how to adventure in that plane The Plane Above begins with a bit more of an overview of what the Astral Sea is and why it exists. Just like the previous books it is almost 160 pages deep and contains 45 new types of monsters. The Astral Sea is presented as many things, including a former battlefield from the Dawn War, the home of the gods, the setting for the afterlives of mortal worshipers of the gods, and the home of native astral races such as the couatls, githyanki, maruts, and the quom. A relatively small amount of time is spent on the physical geography of the Astral Sea versus what was described of the Elemental Chaos and the Underdark, but that’s a good thing because the sea itself is relatively simple and the diversity of the plane comes from each individual island and dominion that sits in that sea.

The reason I had a negative reaction to this book at the beginning was because a lot of the early chapters contain references to things later in the book, which gave me a feeling of reading a glossary rather than a detailed supplement. I feel that the book probably could have been organized and set up in a better order. Many of these references are to specifics deity’s plans that are detailed later in the book in the section that pertains to that deity, so that makes sense and any problems I have with the book’s organization are easily outweighed by the awesomeness of the story ideas presented for many of the deities. For example there is a lot of detail given to Erathis’ new plans to reunite the astral sea by rebuilding the “Lattice of Heaven” that was damaged and mostly destroyed during the Dawn War. The book also presents some of Bane’s larger scale plans despite his ongoing battle with Gruumsh in their crashed together/merged dominions. Another overarching story that is mentioned several times in the book and detailed later on is the story of the god Lakal’s accidental death at the hands of Bahamut while trying to defeat a primordial named Nihil, which ties into the race known as the Quom and their backstory. In order to get a complete picture of the story, you have to read several different places in the book and put them all together, so at times it is hard to piece everything together from the book.

Yaaayeee!


Hey dude! Stop the rain please, it's fallin' on me even in my home!

Snow monsta !


It's like that when I became angry, not green, not dumb, jus furry white!

Nope, I don't know him...


You think he's look like my bro??? Nope... His name is the same??? Maybe a relative, distant cousin... He eat like me??? Uuuh... Yes, but it's not a proof he's my bro Mikee Mikee!!!
[It was during a B Contest, and he win, he's just a stomach with a mouth... Not fair game]

DMing!


I wait you buddies!

My name is... Cleaner!




Cleaning day is so important, and when you want to clean your room very well, call me, call...
THE CLEANER

MedFest !





Great moments on this fest with Clara! she try the chainmail and discover that this "little armor" is pretty heavyweighted! Nice battles and most of all, very coolish music!!!

Balloon fest!





It was awesome, with weirdiz in the sky and many people who want to climb in this huge gizmoz!!! Great!!!

Little Red hood


Nop, the wolf was not here this night, but men was all around until late morning, for this sexy red hood! This is Elkie, my young sister from Columbia's years!

Fast and Furious 4

EVA WIDERMANN


This german cuty girl rocks!!! She an illustrator for all the games we play for many years!!! This is Eva Widermann, great pencilers and painters for D&D and many other games. I suggest you to watch her gallery, HERE.

Dark Heresy, the WH40K rpg...


Overview
Dark Heresy is a lovely book, it evokes the feel of the Imperium all over again and it’s a heavy book, topping out at nearly 400 pages while WFRP tops at at nearly 250 pages. It’s also remarkable in that, for all that extra page count, it somehow manages to accomplish far less than WFRP does. WFRP is a complete RPG, it contains everything you need to get going and playing in a broad variety of scenarios and set ups. Dark Heresy isn’t, and doesn’t. It is extremely tightly focussed on one mode of play - one that should be familiar to players of the half-arsed pseudo-rpg Inquisitor. This is basically Inquisitor with brass-knobs on and a fresh coat of paint, moved away from the miniature figures set up. In Dark Heresy you ARE servants of the Imperium, you ARE human (no abhumans) and you ARE the retinue of a Mary Sue Inquisitor, running around as his dogsbodies. You’re also restricted to a very tight career path, limited in equipment and hemmed in and railroaded on all sides.

Artwork
The layout and artwork is stunning, I can’t fault it on any level but it does lack some of the grand flair we’ve seen other companies being capable of in their presentation. When you compare Dark Heresy to something like Qin or Cadwallon it no longer looks quite so accomplished or polished and, I would say, even lacks some of the brilliance of the old Rogue Trader, alas. That said the actual artwork is all up to modern standard with the Clint Langely pieces being particularly stand-out. There’s still something ‘missing’ a bit though, it’s just not quite as ‘crazy’ or quite as gothically baroque as many of the old Warhammer art pieces were, not that it isn’t good, but there just isn’t quite as much coherence of vision.

Writing
The writing is clear and workmanlike, so no complaints here. It does what it needs to do capably and well and, other than a few hard to read typefaces, the actual physical writing is clear and the book doesn’t succumb to ‘Ostentatious Border Syndrome’ (OBS, which is an affliction I just made up that affects many RPG companies).

Rules
The rules… well, what can you say about the rules really? If you know Warhammer Fantasy Roleplay then you pretty much know what you’re going to get in Dark Heresy so far as combat, skills, abilities and so on are concerned. It works well, the combat is fast enough, deadly and gory and the Psi Powers stand in - pretty much - for magic. All well and good, proven system, perfectly capable and great for a more gritty sort of game. Huzzahs all around and back home for tea and medals then.

Except…

Rather than the wide open nature of WFRP the character creation and career options Dark Heresy has a ‘class’ based system where you’re locked into a career type from the moment you’re out of the gate, all you can do is specialise and select sub-classes, you can’t swap around and you don’t get the same wonderful background progression that you got in WFRP. Look, the comparisons are inevitable and, frankly, Dark Heresy falls down on this one. It actually manages to accomplish LESS in 400 pages than WFRP does in 250. Less options, less understanding of the universe, less character creation options, instead largely replaced by 40 pages of an adventure, 40 pages of background on the Calixis sector - which we don’t need and more specifics on the Inquisition, which are part of the problem of the constriction of the game.

That 100 odd pages would have been of far more use giving a more complete career system, one with a lot more options, some details on playing Abuhumans or expanding the bestiary to include some of the better known Xeno races.

The character paths etc are a massive leap BACKWARDS for RPG design without even a saving grace of ‘multiclassing’ which even D&D has made just about standard. From the inspiring possibilities of WFRP we’re pared down to a handful of ‘character classes’ all of whom have to play second fiddle to an off-screen Inquisitor and it will take a hell of a lot of work for anyone to salvage the game to be a truly open RPG again. Of course… that’s the hook to sell you their upcoming ‘games’ in the same line, including a Rogue Trader one - but each of these seems to fall victim to the same problem. Each game book details a particular specific instance for a character group, but it doesn’t look like any of them will be open enough to be a truly open RPG.

I’ve nothing against specifics in certain games, SLA Industries has you - in a standard campaign - as being operatives to SLA. But it doesn’t take much tinkering at all in that game to run different campaigns. Dark Heresy is hardwired all the way through to constrict, confine and channel and that’s like being railroaded even before you start playing.

We are Itchy and Scratchy!!!!


HAPPY NEW YEAR BOYS AND GIRLS!!!

Crab feast!!!




Take some crabs... take many crabs!!! Go with a beautiful but very hungry girl (like... Her, miss Tuong), and you see at the end of the hour what happen!!!

Bran Van 3000 ~ Astounded

MY FRENCH MAN!!!

This is the DA gallery of my french friend and crazy cook, aka DAVID!!! A huge friend of mine and also an excellent DM on many worlds. He cook, He draw, He write pretty good books, an important guy in my weblife.

RAGNAROK REBIRTHING

Swordman Ragnarok by Gustavo
This impressive picture for my friend, NILE, aka The Ragnarok Rebirthing!!! A greeny man (lol), he love our big apple and also many kind of pastas!!! This is a very good guy, a good player and also my oldest friend in this city.

Green Lantern Trailer


ANEE

My Bleach tribute

Ichimaru Gin

Yeah...


Yeah, it's true for two on three!!!

The... Fucking and useless Fourth!!!

Read my mind, by The Killers!!!

Read my mind, by The Killers!!!

Beer & Pretzels 2006





Many gamers, Many dices on desks!!! Good convention for me, less for Loren and Nathanael!!! lol!!! Greenies are absolute weapons!!!


They are the Greenies, my deadly dices for D&D... In fight, only big and nasty monsters resists in front of the Greenies... If I play a small halfling bard... With the Greenies, I'm sure to kill a white dragon!!! lol!!!
My little rpg library... USB keys are more easier for daily uses!!! lol! But books are valuable ressources and I prefer to turn pages and smell old paper...

Protectorate Battlegroup







Stardust trailer




A young man named Tristan tries to win the heart of Victoria, the beautiful but cold object of his desire, by going on a quest to retrieve a fallen star. His journey takes him to a mysterious and forbidden land beyond the walls of his village. On his odyssey, Tristan finds the star, which has transformed into a striking girl named Yvaine. However, Tristan is not the only one seeking the star. A king's four living sons ? not to mention the ghosts of their three dead brothers ? all need the star as they vie for the throne. Tristan must also overcome the evil witch, Lamia, who needs the star to make her young again. As Tristan battles to survive these threats, encountering a pirate named Captain Shakespeare and a shady trader named Ferdy the Fence along the way, his quest changes. He must now win the heart of the star for himself as he discovers the meaning of true love.

WEBSITE

Amazing cuban percusionist Armando Peraza

100 BULLETS


The plot of 100 Bullets hinges on the question of whether people would take the chance to get away with revenge. Occasionally in a given story arc, the mysterious Agent Graves approaches someone who has been wronged in some way, and gives them the chance to set things right in the form of a nondescript attaché case containing a handgun, 100 bullets, the identity of the person who ruined their life and irrefutable evidence of this. He informs the candidate that the bullets are completely untraceable, and any police agency that recovers these bullets as part of an investigation will, through some unexplained process, immediately drop that investigation and ignore any transgressions related to it.
Though all of the murders enabled by Agent Graves are presented as justifiable, the candidates are neither rewarded nor punished for taking up the offer, and appear to receive nothing other than closure for their actions. Several people have declined the offer.
Agent Graves was the leader of a group known as "The Minutemen", the enforcers and assassins for the shadowy organization known as " The Trust". The Trust was originally formed by the heads of 13 powerful European aristocratic families who offered to the kings of Europe to abandon the "Old World", where they had considerable influence and holdings, in exchange for complete autonomy in the still unclaimed portion of the "New World". When England ignored this proposition and colonized Roanoke Island late in the 16th century, the Minutemen were formed. The original Minutemen, seven vicious killers, eradicated the colony and left behind the message " Croatoa" as a warning. Since that time, the Minutemen's charge has been to protect the 13 Trust families from outside threats as well as from each other. They were betrayed by the Trust and disbanded after Agent Graves refused to re-enact "The Greatest Crime in the History of Mankind". Some of the former Minutemen had their memories wiped for their protection and were living normal, if lackluster, lives at the beginning of the story.
Many of those who are offered the chance for vengeance by Graves are actually former Minutemen, or people who have been wronged by the Trust or its agents. Trusting to luck and the importance of his "experiment", Agent Graves goes on to reactivate several former Minutemen and recruit potential new members during the course of the series, with the tentative help of the Trust's warlord, the shady and double-dealing Mr. Shepherd...

International Climate Summit, New York


As cities all over the world consider how to address climate change, a global summit of leaders including former President Clinton and New York Mayor Michael Bloomberg will convene this week to trade ideas.
Mayors and governors of more than 30 localities from Colombia to South Korea, along with CEOs from a number of international companies, will join Clinton and Bloomberg for the conference that begins Monday evening and ends Thursday.
The gathering is known as the C40 Large Cities Climate Summit and will be the second of its kind; the first was held in 2005, when representatives from 18 cities met in London.
The theory behind it is that cities must play a major role in reversing climate change -- they cover less than 1 percent of the Earth's surface but are disproportionately responsible for polluting it, contributing 80 percent of greenhouse gas emissions.

"Cities must take responsibility for our contribution to global climate change," said Los Angeles Mayor Antonio Villaraigosa, who is one of the participants. A spokeswoman said he will announce his own city's carbon-reduction plan on Tuesday in California before traveling to attend the conference.
Greenhouse gases, including carbon dioxide, methane and other gases, essentially trap energy from the sun. In a city like New York, the operation of buildings, which consume electricity, natural gas, fuel oil and steam, contribute an overwhelming majority of emissions.
At the conference, delegates "will share best practices, identify collaborative projects and chart future actions relative to reversing dangerous climate change and realizing economic development benefits," organizers said.
Clinton is also expected to make a major announcement involving a cross-section of attendees. After the 2005 meeting, the group of cities formed a partnership with Clinton's climate initiative, which is a project of his presidential foundation.
This week's conference will feature discussions on building greener cities, using renewable energy sources, transforming waste into energy and how to engage the private sector along the way. It comes shortly after Bloomberg unveiled his 23-year plan to make the city of 8.2 million people sustainable over the long term; by 2030, there will be another million people living here.
"This is a particularly fitting time for us to welcome leaders from the world's largest cities here to discuss climate change, share ideas and learn from one another," said Deputy Mayor Dan Doctoroff.
There will likely be talk of Bloomberg's most controversial program, which proposes charging motorists extra money for driving into the most congested parts of Manhattan as a way to reduce traffic and pollution.
The plan has generated considerable debate in New York City, and the mayor often points to a similar program in London as an example of its potential success.
He was scheduled to travel to Albany on Monday to present the plan to state lawmakers. The Legislature must approve the congestion-pricing scheme, and many say it is a near-impossible hurdle because so many lawmakers from the city's outer neighborhoods of commuters will not support it.
The Bloomberg administration has recently set a goal to reduce New York's emissions by 30 percent by 2030.
The mayor on Friday challenged other cities to follow.
"That means a willingness to face up to our responsibilities, and hold ourselves accountable for making incremental progress," he said. "By doing that, I believe we can meet the three major challenges that we face in energy: Producing more power, more cleanly, using it more efficiently and creating new, sustainable sources."