BLACK KNIGHT INFERNO
The Settlers of Catan
Rogue Trader
Campaign Option: Council of Wyrms Setting
As Attila...
Christmas gift... Please!!!
Pages of Pain, by Troy Denning
The Official Scrabble Players Dictionary
The Plane Above: Secrets of the Astral Sea
Nope, I don't know him...

Little Red hood
EVA WIDERMANN

Dark Heresy, the WH40K rpg...

Overview
Dark Heresy is a lovely book, it evokes the feel of the Imperium all over again and it’s a heavy book, topping out at nearly 400 pages while WFRP tops at at nearly 250 pages. It’s also remarkable in that, for all that extra page count, it somehow manages to accomplish far less than WFRP does. WFRP is a complete RPG, it contains everything you need to get going and playing in a broad variety of scenarios and set ups. Dark Heresy isn’t, and doesn’t. It is extremely tightly focussed on one mode of play - one that should be familiar to players of the half-arsed pseudo-rpg Inquisitor. This is basically Inquisitor with brass-knobs on and a fresh coat of paint, moved away from the miniature figures set up. In Dark Heresy you ARE servants of the Imperium, you ARE human (no abhumans) and you ARE the retinue of a Mary Sue Inquisitor, running around as his dogsbodies. You’re also restricted to a very tight career path, limited in equipment and hemmed in and railroaded on all sides.
Artwork
The layout and artwork is stunning, I can’t fault it on any level but it does lack some of the grand flair we’ve seen other companies being capable of in their presentation. When you compare Dark Heresy to something like Qin or Cadwallon it no longer looks quite so accomplished or polished and, I would say, even lacks some of the brilliance of the old Rogue Trader, alas. That said the actual artwork is all up to modern standard with the Clint Langely pieces being particularly stand-out. There’s still something ‘missing’ a bit though, it’s just not quite as ‘crazy’ or quite as gothically baroque as many of the old Warhammer art pieces were, not that it isn’t good, but there just isn’t quite as much coherence of vision.
Writing
The writing is clear and workmanlike, so no complaints here. It does what it needs to do capably and well and, other than a few hard to read typefaces, the actual physical writing is clear and the book doesn’t succumb to ‘Ostentatious Border Syndrome’ (OBS, which is an affliction I just made up that affects many RPG companies).
Rules
The rules… well, what can you say about the rules really? If you know Warhammer Fantasy Roleplay then you pretty much know what you’re going to get in Dark Heresy so far as combat, skills, abilities and so on are concerned. It works well, the combat is fast enough, deadly and gory and the Psi Powers stand in - pretty much - for magic. All well and good, proven system, perfectly capable and great for a more gritty sort of game. Huzzahs all around and back home for tea and medals then.
Except…
Rather than the wide open nature of WFRP the character creation and career options Dark Heresy has a ‘class’ based system where you’re locked into a career type from the moment you’re out of the gate, all you can do is specialise and select sub-classes, you can’t swap around and you don’t get the same wonderful background progression that you got in WFRP. Look, the comparisons are inevitable and, frankly, Dark Heresy falls down on this one. It actually manages to accomplish LESS in 400 pages than WFRP does in 250. Less options, less understanding of the universe, less character creation options, instead largely replaced by 40 pages of an adventure, 40 pages of background on the Calixis sector - which we don’t need and more specifics on the Inquisition, which are part of the problem of the constriction of the game.
That 100 odd pages would have been of far more use giving a more complete career system, one with a lot more options, some details on playing Abuhumans or expanding the bestiary to include some of the better known Xeno races.
The character paths etc are a massive leap BACKWARDS for RPG design without even a saving grace of ‘multiclassing’ which even D&D has made just about standard. From the inspiring possibilities of WFRP we’re pared down to a handful of ‘character classes’ all of whom have to play second fiddle to an off-screen Inquisitor and it will take a hell of a lot of work for anyone to salvage the game to be a truly open RPG again. Of course… that’s the hook to sell you their upcoming ‘games’ in the same line, including a Rogue Trader one - but each of these seems to fall victim to the same problem. Each game book details a particular specific instance for a character group, but it doesn’t look like any of them will be open enough to be a truly open RPG.
I’ve nothing against specifics in certain games, SLA Industries has you - in a standard campaign - as being operatives to SLA. But it doesn’t take much tinkering at all in that game to run different campaigns. Dark Heresy is hardwired all the way through to constrict, confine and channel and that’s like being railroaded even before you start playing.
Crab feast!!!



MY FRENCH MAN!!!
This is the DA gallery of my french friend and crazy cook, aka DAVID!!! A huge friend of mine and also an excellent DM on many worlds. He cook, He draw, He write pretty good books, an important guy in my weblife.RAGNAROK REBIRTHING
Stardust trailer
A young man named Tristan tries to win the heart of Victoria, the beautiful but cold object of his desire, by going on a quest to retrieve a fallen star. His journey takes him to a mysterious and forbidden land beyond the walls of his village. On his odyssey, Tristan finds the star, which has transformed into a striking girl named Yvaine. However, Tristan is not the only one seeking the star. A king's four living sons ? not to mention the ghosts of their three dead brothers ? all need the star as they vie for the throne. Tristan must also overcome the evil witch, Lamia, who needs the star to make her young again. As Tristan battles to survive these threats, encountering a pirate named Captain Shakespeare and a shady trader named Ferdy the Fence along the way, his quest changes. He must now win the heart of the star for himself as he discovers the meaning of true love.
100 BULLETS

Though all of the murders enabled by Agent Graves are presented as justifiable, the candidates are neither rewarded nor punished for taking up the offer, and appear to receive nothing other than closure for their actions. Several people have declined the offer.
Agent Graves was the leader of a group known as "The Minutemen", the enforcers and assassins for the shadowy organization known as " The Trust". The Trust was originally formed by the heads of 13 powerful European aristocratic families who offered to the kings of Europe to abandon the "Old World", where they had considerable influence and holdings, in exchange for complete autonomy in the still unclaimed portion of the "New World". When England ignored this proposition and colonized Roanoke Island late in the 16th century, the Minutemen were formed. The original Minutemen, seven vicious killers, eradicated the colony and left behind the message " Croatoa" as a warning. Since that time, the Minutemen's charge has been to protect the 13 Trust families from outside threats as well as from each other. They were betrayed by the Trust and disbanded after Agent Graves refused to re-enact "The Greatest Crime in the History of Mankind". Some of the former Minutemen had their memories wiped for their protection and were living normal, if lackluster, lives at the beginning of the story.
Many of those who are offered the chance for vengeance by Graves are actually former Minutemen, or people who have been wronged by the Trust or its agents. Trusting to luck and the importance of his "experiment", Agent Graves goes on to reactivate several former Minutemen and recruit potential new members during the course of the series, with the tentative help of the Trust's warlord, the shady and double-dealing Mr. Shepherd...
International Climate Summit, New York

As cities all over the world consider how to address climate change, a global summit of leaders including former President Clinton and New York Mayor Michael Bloomberg will convene this week to trade ideas.
Mayors and governors of more than 30 localities from Colombia to South Korea, along with CEOs from a number of international companies, will join Clinton and Bloomberg for the conference that begins Monday evening and ends Thursday.
The gathering is known as the C40 Large Cities Climate Summit and will be the second of its kind; the first was held in 2005, when representatives from 18 cities met in London.
The theory behind it is that cities must play a major role in reversing climate change -- they cover less than 1 percent of the Earth's surface but are disproportionately responsible for polluting it, contributing 80 percent of greenhouse gas emissions.
"Cities must take responsibility for our contribution to global climate change," said Los Angeles Mayor Antonio Villaraigosa, who is one of the participants. A spokeswoman said he will announce his own city's carbon-reduction plan on Tuesday in California before traveling to attend the conference.
Greenhouse gases, including carbon dioxide, methane and other gases, essentially trap energy from the sun. In a city like New York, the operation of buildings, which consume electricity, natural gas, fuel oil and steam, contribute an overwhelming majority of emissions.
At the conference, delegates "will share best practices, identify collaborative projects and chart future actions relative to reversing dangerous climate change and realizing economic development benefits," organizers said.
Clinton is also expected to make a major announcement involving a cross-section of attendees. After the 2005 meeting, the group of cities formed a partnership with Clinton's climate initiative, which is a project of his presidential foundation.
This week's conference will feature discussions on building greener cities, using renewable energy sources, transforming waste into energy and how to engage the private sector along the way. It comes shortly after Bloomberg unveiled his 23-year plan to make the city of 8.2 million people sustainable over the long term; by 2030, there will be another million people living here.
"This is a particularly fitting time for us to welcome leaders from the world's largest cities here to discuss climate change, share ideas and learn from one another," said Deputy Mayor Dan Doctoroff.
There will likely be talk of Bloomberg's most controversial program, which proposes charging motorists extra money for driving into the most congested parts of Manhattan as a way to reduce traffic and pollution.
The plan has generated considerable debate in New York City, and the mayor often points to a similar program in London as an example of its potential success.
He was scheduled to travel to Albany on Monday to present the plan to state lawmakers. The Legislature must approve the congestion-pricing scheme, and many say it is a near-impossible hurdle because so many lawmakers from the city's outer neighborhoods of commuters will not support it.
The Bloomberg administration has recently set a goal to reduce New York's emissions by 30 percent by 2030.
The mayor on Friday challenged other cities to follow.
"That means a willingness to face up to our responsibilities, and hold ourselves accountable for making incremental progress," he said. "By doing that, I believe we can meet the three major challenges that we face in energy: Producing more power, more cleanly, using it more efficiently and creating new, sustainable sources."






































